LevelAttack NameTypeCat.Att.Acc.PPEffect %
Conversion 2 -- -- 30 --
The user changes its type to make itself resistant to the type of the attack the opponent used last.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Conversion -- -- 30 --
The user changes its type to become the same type as the move at the top of the list of moves it knows.
Sharpen -- -- 30 --
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
7 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
12 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
18 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
23 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
29 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
34 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
40 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
45 Lock-On -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
50 Tri Attack 80 100 10 20
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
56 Magic Coat -- -- 15 --
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
62 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.