X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Eerie Impulse -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
6 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
9 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
12 Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
17 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
20 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
23 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
27 Stockpile -- -- 20 --
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
27 Swallow -- -- 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
27 Spit Up ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
30 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
35 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
40 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
47 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
52 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
57 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
60 Ion Deluge -- -- 25 --
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
64 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.