X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack will not miss.
4 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
8 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
11 Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack will not miss.
15 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
18 Rock Blast 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
22 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
25 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
29 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
32 Power Gem 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
36 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
39 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
43 Earth Power 90 100 10 10
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
46 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
50 Lock-On -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
50 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.