LevelAttack NameTypeCat.Att.Acc.PPEffect %
Phantom Force 90 100 10 --
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
Mud-Slap 20 100 10 100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
5 Mud-Slap 20 100 10 100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
9 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
13 Shadow Punch 60 -- 20 --
The user throws a punch from the shadows. The punch lands without fail.
17 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
21 Mega Punch 80 85 20 --
The target is slugged by a punch thrown with muscle-packed power.
25 Magnitude ?? 100 30 --
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
30 Dynamic Punch 100 50 5 100
The user punches the target with full, concentrated power. It confuses the target if it hits.
35 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
40 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
43 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
50 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
60 Hammer Arm 100 90 10 100
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
70 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
75 Phantom Force 90 100 10 --
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.